| BATTLESHIP | It started as a simple program for testing functions as 2 dimensional array indexes. Got way outta hand and mutated into full blown game pitting you against my attack routines and the awesome power of the iSeries. |
| BLACKJACK | Beat the house with this version of 21. Three dimensional array indexing function forms the card faces. |
| CRIBBAGE | The most complex non-linear game code ever written for the iSeries. Unique hand scoring system shows card sets and point values. Robust strategy optimization routines. If you like Cribbage, you will be amazed by this game. (darn thing often beats me!) |
| PYRAMID | Pyramid variation of Solitaire for the iSeries!. Addictive fun. Select all pairs of cards scoring 13 to win. I use this game when I am thinking. |
| RUBIKSCUBE | Fun with a 3d 6x3x3 indexing scheme! Rubiks gurus check out the Inductive Rules by Peter Suber. Non-gurus (like me) can use this game to rotate lots of pretty colors across the screen! |
| VIDEOPOKER | Uses a hash table and the random number API to sort a deck of cards. Also uses the concept of implicitly defined arrays as DS subfields of defined arrays. |
| TICTACTOE | 2d array indexing example. |
| YAHTZEE | Classic dice game |
All V6R1 games are available in the download text file DOWNLOAD along with all the commands and other programs on this site. Also in the download text is the command JCRGAMES which allows execution of all these game programs from a menu!
| Back to JCRCMDS. |
My best Pyramid game ever. Notice the 'Cards in Deck' = 16. This means I only had to turn up one card to complete the Pyramid! If you ever win a game with out turning up any cards, send me a screen shot and I will post it here.
Last modified August 8, 2010.